05-11-2016, 09:56 PM
(This post was last modified: 05-12-2016, 02:28 PM by hawtorange.
Edit Reason: fixed [img] tag typo
)
EDIT: Modified post to make it less like an advertisement on my part.
In regards to using a 3D engine with 2D visuals, it depends on the stages you're going to end up having. If you want platforms and wedges/ramps (think the over-world of Mario & Luigi: Bowser's Inside Story) then it might be very useful; otherwise, I'd stick to a 2D engine. Especially if the program you're using would give you a hard time making a 3D engine.
Initially I brought up game maker studio to look into, but this was under the impression that they had the same setup I believe they had several months ago. This was the free version didn't have much limitations other than you couldn't change the splash screen or the game's icon, which you could do both in the paid version. Though I checked their site and it seems that it now has some features exclusive to the paid version.
Anyway, good luck with your game. Sorry that I can't be much help.
In regards to using a 3D engine with 2D visuals, it depends on the stages you're going to end up having. If you want platforms and wedges/ramps (think the over-world of Mario & Luigi: Bowser's Inside Story) then it might be very useful; otherwise, I'd stick to a 2D engine. Especially if the program you're using would give you a hard time making a 3D engine.
Initially I brought up game maker studio to look into, but this was under the impression that they had the same setup I believe they had several months ago. This was the free version didn't have much limitations other than you couldn't change the splash screen or the game's icon, which you could do both in the paid version. Though I checked their site and it seems that it now has some features exclusive to the paid version.
Anyway, good luck with your game. Sorry that I can't be much help.