05-12-2016, 05:36 PM
(05-12-2016, 04:23 PM)Dolphman Wrote: Well you have four palette slots in Genesis/MegaDrive games that can hold fifteen colours with the sixteenth being used for transparency.
So the Sonic games' palette slots pretty much went like this:
First slot - Playable character, Dr. Robotnik, some Badniks, objects and items
Second slot - Some Badniks, objects, and items like rings
Third slot - foreground tileset. Sometimes certain in-level objects
Fourth slot - Background features like the ones that use parallax scrolling.
Hope that helps, unless you know that already.
I did not, thanks! That always confused me, it makes creating something that could be used in a rom hack that much more complicated. >_<
Then again, that wasn't really my goal from the start, just something cool I thought others might get out of it. :/
(05-12-2016, 05:13 PM)DarkGrievous7145 Wrote: These look awesome!
And good luck with your project.
Thanks!
I'm actually looking for sprite help with it, thought I'd just contribute to the site again a bit before making any requests.