Based on my rips, it seems that the spec maps are obtained the same way that they are in Sm4shU. So keep that in mind! Luckily, the diffuse textures come pre-detailed, so no need for that stuff.
EDIT: RTB says differently:
EDIT: RTB says differently:
(05-13-2016, 08:21 PM)Random Talking Bush Wrote:(05-13-2016, 07:15 PM)nobody231 Wrote: Another question: Are the spec maps hidden in the alpha transparency of the normal maps? I'm guessing they are, because this is the same exact format as Sm4sh.Yes and no. The alpha channels of the normal maps seem to be for specular power, but there's also a third texture that's used for specular colour -- it's the one that's not automatically loaded in when you import the model.