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Ripping from Pokkén Tournament
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(05-13-2016, 08:27 PM)nobody231 Wrote:
(05-13-2016, 08:21 PM)Random Talking Bush Wrote:
(05-13-2016, 07:15 PM)nobody231 Wrote: Another question: Are the spec maps hidden in the alpha transparency of the normal maps? I'm guessing they are, because this is the same exact format as Sm4sh.
Yes and no. The alpha channels of the normal maps seem to be for specular power, but there's also a third texture that's used for specular colour -- it's the one that's not automatically loaded in when you import the model.

Awww, dammit! Gonna have to fix all my rips now! So where's the spec color map then?
It's in the same folder with the rest of the textures, like I said look for the one that matches both the diffuse and normal maps. I think for the most part they'll be located directly after both. Using Suicune's textures as a reference point:

[Image: PT-SuicuneTextureReference.png]

Top-left is the diffuse, top-right is the normal, bottom-left is the specular power (which is the alpha of the normal map), and bottom-right is specular colour.
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Messages In This Thread
Ripping from Pokkén Tournament - by CHEMI6DER - 04-07-2016, 08:44 AM
RE: Ripping from Pokkén Tournament - by TGE - 04-11-2016, 07:19 AM
RE: Ripping from Pokkén Tournament - by Random Talking Bush - 05-13-2016, 08:28 PM
RE: Ripping from Pokkén Tournament - by Knowdice - 12-13-2020, 11:40 AM

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