(05-14-2016, 08:30 PM)Carpaccio Wrote: Okay, this has been bothering me for a while. How in the world did you manage to decompress Codename S.T.E.A.M.'s bch.lz files into normal BCH files? If I could get the base BCH files I might be able to figure out the issue with the textures.
Ohana decompresses them when loading them into it, but I believe https://github.com/SciresM/FEAT/releases should work, although it just converts the BCH textures to PNGs instead of a decompressed BCH. I have some of the texture BCH's decompressed but I don't recall how I did so.
I believe the attached are the compressed and decompressed textures