I'm working on ripping Linkle from Hyrule Warriors because a lot of people are requesting her. Everything's working just fine, but her eyes are mapped very strangely (i.e. not at all like her eyes look like in-game). Should I leave them like that, or manually fix them to match her in-game appearance?
EDIT: When I ask if I should "leave them like that," I mean to ask if I should upload the model to TMR as-is.
For that matter, how should I map them if it is a better option to fix them? This problem also applies to Twili Midna, and probably a few more models which I haven't yet ripped.
Here's the mesh of Linkle's eyes from the front...
And here are the two textures.
The sheen and the iris, respectively.
However, this is how it's UV mapped by default...
Not a very accurate mapping, is it? Here's the promo art, for reference
EDIT: When I ask if I should "leave them like that," I mean to ask if I should upload the model to TMR as-is.
For that matter, how should I map them if it is a better option to fix them? This problem also applies to Twili Midna, and probably a few more models which I haven't yet ripped.
Here's the mesh of Linkle's eyes from the front...
And here are the two textures.
The sheen and the iris, respectively.
However, this is how it's UV mapped by default...
Not a very accurate mapping, is it? Here's the promo art, for reference