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KOF XIV
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(05-15-2016, 11:29 PM)psychospacecow Wrote: I don't believe I've ever actually played a King of Fighters game. I love the older character designs. I haven't really seen much that catches my eye with the new one, but I also haven't really been looking so its not a statement that bares much weight.

What I like about their character designs in general is that they're made to be more relatable to us as real people. Most of the characters are just typical Joe Schmoes who live everyday lives, and just so happen to be skilled in martial arts - to the point of having mystical powers of some sort, of course.
I think it's a different direction from Street Fighter's characters, who each have superpowers just because. King of Fighters games focus on plot more than anything. That doesn't not make it a competitive fighter though. It's widely known amongst competitive gamers in countries other than the US, especially in South America, Korea and China (the birthplace of the company, go figure).

In terms of game mechanics, the King of Fighters system isn't too different from Capcom fighting systems. The main difference would have to be that the gravity is pretty much -9.8, so you don't fly back 50 feet when you get hit in the air like in Marvel vs. Capcom.
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Messages In This Thread
KOF XIV - by miyabi95_ - 05-15-2016, 10:16 PM
RE: KOF XIV - by psychospacecow - 05-15-2016, 11:29 PM
RE: KOF XIV - by miyabi95_ - 05-16-2016, 01:52 AM
RE: KOF XIV - by Goemar - 05-16-2016, 01:54 PM

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