05-16-2016, 07:05 PM
(05-07-2016, 01:49 AM)Runouw Wrote: Thanks for all the quick feedback!I feel like the mug tries too hard to be an upscale of the sprite (actually is it?) rather than an artwork of its own, as a result it suffers from crunched features in the face-ular region
I may have messed up not showing the "jump" part of the second kick, nor mentioning it. In game, it's intended to work like this, so it has a much larger range than the first kick.
I tried adding some motion blurs on the kick, but I'm not too sure how it turned out. I'm also thinking the non-moving foot needs some work.
Additionally, I'm trying out a high-res version of this character that may be useful in cinematics. At this point it was just practice though.