05-18-2016, 01:21 PM
Updated to 1.1.0:
- Now reusing already loaded textures instead of loading them multiple times.
- "Force Version" is disabled in the import dialog if "Optimize Textures" is unchecked, as it cannot be handled without that.
- When no texture name could be parsed, the texture slots are left as they are instead of discarding them.
- Smaller performance and code style optimizations.