05-21-2016, 04:44 AM
nice
I want to "share [my] information on how to apply" the .mtl (metal) and .add textures:
they both use the normal vector as texture coordinate and the .add texture just adds its color to the material (this needs shader nodes as far as I'm aware of) and the .mtl texture multiplies its color with the (shadeless) diffuse texture (needs also nodes).
And I dunno whats a good way to mimick sss/transmission (.trm) like in mk8.
And the .alp textures need an other uv layer (like the .bake textures) and the black and white image is the alpha channel.
All that information is just guessed so I can't guarantee that what I wrote is right.
I want to "share [my] information on how to apply" the .mtl (metal) and .add textures:
they both use the normal vector as texture coordinate and the .add texture just adds its color to the material (this needs shader nodes as far as I'm aware of) and the .mtl texture multiplies its color with the (shadeless) diffuse texture (needs also nodes).
And I dunno whats a good way to mimick sss/transmission (.trm) like in mk8.
And the .alp textures need an other uv layer (like the .bake textures) and the black and white image is the alpha channel.
All that information is just guessed so I can't guarantee that what I wrote is right.