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Blender Add-On for optimal import of my Mario Kart 8 rips
#27
Ah! Now it makes sense. I was wondering how MTL would be mapped, being that spherish thing. Didn't understand the normals reference it.
I try to get to know how to programmatically do that soon.
Anyway, can I contact you over PM or Skype in case I have questions?
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RE: Blender Addon for optimal import of my Mario Kart 8 rips - by Ray Koopa - 05-21-2016, 10:33 AM

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