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Help with a Palm Tree Sprite
#9
My choice of reference material was honestly pretty insane.
I actually traced this one, I normally draw mine beside it, and at a fixed resolution.
However, the last time I pixeled something from an EBF game, it was not such a complicated sprite to begin with

ref:
[Image: bh2__bee_boss_by_kupogames-d7wgtc5.png]

my guide + an example:
   

I made a significantly lesser quality version of the 'small' yellow bee.
The wings I didn't put as much effort into re-creating exactly, because that would've been a major pain.

Sorry this took so long, got sidetracked, and also was extremely tired most of the weekend.
I probably would have delivered this later, except I've decided to attempt an all-nighter.

Anyways, this is more or less, my approach to re-creating something as pixel art.
I normally would spend way more effort to make it look nice.

1. line art
2. base colors
3. technically still base colors, but the way i created this one resulted in me taking a different approach to apply them
4. shading + highlights.
final: what it should look like in the end, might do additional touch-ups to get there. In my case, i dropped the wing opacity to 128, because the original sprite actually does have transparent wings.

Hopefully this is helpful?
Thanked by: Kurai


Messages In This Thread
Help with a Palm Tree Sprite - by Kurai - 05-13-2016, 11:54 AM
RE: Help with a Palm Tree Sprite - by Kurai - 05-17-2016, 09:00 PM
RE: Help with a Palm Tree Sprite - by Kurai - 05-18-2016, 06:50 AM
RE: Help with a Palm Tree Sprite - by Kurai - 05-20-2016, 05:38 AM
RE: Help with a Palm Tree Sprite - by DarkGrievous7145 - 05-23-2016, 05:34 AM

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