05-23-2016, 05:34 AM
(This post was last modified: 05-23-2016, 05:54 AM by DarkGrievous7145.
Edit Reason: basic post editor (which i created post with) lacks many useful features i need
)
My choice of reference material was honestly pretty insane.
I actually traced this one, I normally draw mine beside it, and at a fixed resolution.
However, the last time I pixeled something from an EBF game, it was not such a complicated sprite to begin with
ref:
my guide + an example:
I made a significantly lesser quality version of the 'small' yellow bee.
The wings I didn't put as much effort into re-creating exactly, because that would've been a major pain.
Sorry this took so long, got sidetracked, and also was extremely tired most of the weekend.
I probably would have delivered this later, except I've decided to attempt an all-nighter.
Anyways, this is more or less, my approach to re-creating something as pixel art.
I normally would spend way more effort to make it look nice.
1. line art
2. base colors
3. technically still base colors, but the way i created this one resulted in me taking a different approach to apply them
4. shading + highlights.
final: what it should look like in the end, might do additional touch-ups to get there. In my case, i dropped the wing opacity to 128, because the original sprite actually does have transparent wings.
Hopefully this is helpful?
I actually traced this one, I normally draw mine beside it, and at a fixed resolution.
However, the last time I pixeled something from an EBF game, it was not such a complicated sprite to begin with
ref:
my guide + an example:
I made a significantly lesser quality version of the 'small' yellow bee.
The wings I didn't put as much effort into re-creating exactly, because that would've been a major pain.
Sorry this took so long, got sidetracked, and also was extremely tired most of the weekend.
I probably would have delivered this later, except I've decided to attempt an all-nighter.
Anyways, this is more or less, my approach to re-creating something as pixel art.
I normally would spend way more effort to make it look nice.
1. line art
2. base colors
3. technically still base colors, but the way i created this one resulted in me taking a different approach to apply them
4. shading + highlights.
final: what it should look like in the end, might do additional touch-ups to get there. In my case, i dropped the wing opacity to 128, because the original sprite actually does have transparent wings.
Hopefully this is helpful?