01-18-2009, 03:02 AM
I always use Tile Molester, but Tile Molester can't open .nds rom images.
You have to use NDSTool to extract the files out of the rom, then find the individual files that contain the sprites from which you will be ripping. Use Tile Molester to open THOSE files instead of the rom image.
Once you've done that, it's hit-and-miss testing time: you have to change the Codec with which you're viewing the file around until you find one that shows up a 'sheet' that looks like a bunch of jumbled, miscolored sprites rather than just garbage pixels.
At this point, you have to "byte forward" until the sprites line up into pieces, and then you'll have to "decrease width" (it's a button) until the pieces line up into full sprites. Then you find the palette somewhere in the file, and once you do that you're golden...
I won't go into more detail because
A- Chances are there will be some hiccup or problem in one of the steps I've already said
B- You may not want to use Tile Molester
C- I don't know if Tile Molester will be a decent option because I don't know what the inside of the Harvest Moon rom looks like (and it DOES make a difference; how it's organized, that is).
Welcome to the fun, patchwork, held-together-with-duct-tape world of program tile ripping.
You have to use NDSTool to extract the files out of the rom, then find the individual files that contain the sprites from which you will be ripping. Use Tile Molester to open THOSE files instead of the rom image.
Once you've done that, it's hit-and-miss testing time: you have to change the Codec with which you're viewing the file around until you find one that shows up a 'sheet' that looks like a bunch of jumbled, miscolored sprites rather than just garbage pixels.
At this point, you have to "byte forward" until the sprites line up into pieces, and then you'll have to "decrease width" (it's a button) until the pieces line up into full sprites. Then you find the palette somewhere in the file, and once you do that you're golden...
I won't go into more detail because
A- Chances are there will be some hiccup or problem in one of the steps I've already said
B- You may not want to use Tile Molester
C- I don't know if Tile Molester will be a decent option because I don't know what the inside of the Harvest Moon rom looks like (and it DOES make a difference; how it's organized, that is).
Welcome to the fun, patchwork, held-together-with-duct-tape world of program tile ripping.