05-28-2016, 07:48 PM
That's why I said it's best to include a free playable demo like Cross Code did too, for example. Then there are no surprises. They'll know exactly what kind of quality and polish to expect from the final product, at least if the devs put as much heart into the public demo as they would the final product. I know I would, because you only get one chance to make an impression. You'd want to show them your best, I feel. Concept art is one thing, but execution is another.