Took me some time to understand how to do that with Blender's new BMesh API, but simple UV mapping now works too!
Materials are not yet imported. That will be one of the next steps. Vertices are not merged yet to implement UV seams by loops (BFRES splits them so that it can be sent directly to the GPU and save computation time), but that can be easily added.
This also works for lower-resolution LoD models:
(This import took 0.9 seconds! =] )
Materials are not yet imported. That will be one of the next steps. Vertices are not merged yet to implement UV seams by loops (BFRES splits them so that it can be sent directly to the GPU and save computation time), but that can be easily added.
This also works for lower-resolution LoD models:
(This import took 0.9 seconds! =] )