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Dragon Ball Revenge of King Piccolo Texture problem (WII)
#5
I know why it's like that, the face uses UV layer #2 for whatever unexplained reason, I remember that from when I had looked at the same model a few years back. I'm not exactly sure how easy it'd be to swap those back to the proper setup in Maya or Blender, but I know how to do so in 3DS Max, so if you wanna wait a few days, I'll work on getting a proper extraction up on The Models Resource.
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RE: Dragon Ball Revenge of King Piccolo Texture problem (WII) - by Random Talking Bush - 06-02-2016, 04:45 AM

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