06-02-2016, 05:29 AM
(This post was last modified: 06-02-2016, 05:37 AM by Filler.
Edit Reason: typo (sleepy)
)
I'm thinking of somehow getting the vertex shading exported on the model, then just bake the UV map with the vertex shading. So it can just be a single texture.
Might also do that for other BK models, if possible.
EDIT: Non-in-game Export on DK64 models is now possible, so I might try to give that a go.
Might also do that for other BK models, if possible.
EDIT: Non-in-game Export on DK64 models is now possible, so I might try to give that a go.