06-02-2016, 09:10 AM
(This post was last modified: 06-02-2016, 09:10 AM by Random Talking Bush.)
(06-02-2016, 08:43 AM)Howdareme Wrote: Thanks alot, if you have time a tutorial would be nice in 3DS Max as there are other models that face this problem.It's quite easy in 3DS Max. Make a copy of the problematic polygon group, then go to the last tab (Utilities) and click on the "More" button in the top-left. Pick the "Channel Info" option, and click on "OK". A new option will show up on the bottom of the pane with the same "Channel Info" name. Click on that, and in the window that pops up, look for the "2:map" ID group, right-click that and copy, then right-click on the "1:map" above it and paste over it. Click on "OK", and then the UV mapping will change.
Then just apply the face texture to that fixed polygon group, and delete the polygons that aren't for the face (basically everything around the "hole" on the original, they'll be bunched up in one spot on the UV mapping), and you should be good to go.