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Dragon Ball Revenge of King Piccolo Texture problem (WII)
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Well i converted the .psk to a .obj, .fbx, and a .dae, using Noesis.

None of the 3 has a 2:map when I open em up with 3DS Max.

[Image: SNsOknm.png]

Is there another step beforehand that we need to do with the .brres?
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RE: Dragon Ball Revenge of King Piccolo Texture problem (WII) - by Guy - 06-02-2016, 03:04 PM

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