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Dragon Ball Revenge of King Piccolo Texture problem (WII)
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(06-02-2016, 03:04 PM)Guy Wrote: Well i converted the .psk to a .obj, .fbx, and a .dae, using Noesis.

None of the 3 has a 2:map when I open em up with 3DS Max.

*image*

Is there another step beforehand that we need to do with the .brres?
Oh, I forgot to mention you'll need to use BrawlBox to export it to a DAE, since it supports multiple UV mapping layers.
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RE: Dragon Ball Revenge of King Piccolo Texture problem (WII) - by Random Talking Bush - 06-02-2016, 03:31 PM

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