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Dragon Ball Revenge of King Piccolo Texture problem (WII)
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Alrighty, that was a bit of a chore

- got the .bin files, wouldn't open with brawl box, opened in hex edit, deleted the data at the start up to where it says "bres" in the file.
- renamed file to .brres, it opened just fine in brawl box, but no textures, so i exported the model to .dae, UV channels were in tact
- opened same file in brres viewer, exported textures (Because the textures on The Textures Resource don't have transparency for some reason...)
- Imported .dae into blender, applied textures, the uv channels RTB mentioned in 3DS Max can be found in Blender in the Object tab under "UV Maps"
- Tinkered a bit with the textures, put it all together and it seems to be a pretty solid now. Content

I'll do a much better/thorough explanation tomorrow, with pictures to follow along with as well.

Also, the animating faces with UV offsetting I mentioned earlier:
[Image: Fl5NfVj.gif]
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RE: Dragon Ball Revenge of King Piccolo Texture problem (WII) - by Guy - 06-02-2016, 09:27 PM

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