06-05-2016, 12:31 AM
(This post was last modified: 06-05-2016, 02:12 AM by Random Talking Bush.)
I've updated my MaxScript to fix up a lot of things, mainly for people modding the game:
http://www.mediafire.com/?5c7ladqsagd7ct1
https://dl.dropboxusercontent.com/u/2787...hU_NUT.bms
- Added the vertex types seen in the Taiko no Tatsujin Wii U games, so those models will import now. Also fixed the 0x00 type, this fixes the Mario Maker hands.
- Fixed bone importing so that the structures for things like for ZSS's paralyzer, Mega Lucario's tail and Ryu's cloth in particular are no longer broken.
- Changed texture names to accommodate "groups". This means you'll have to re-export them using the updated SmashU_NUT.bms to get them to read. Sorry!
- Fixed Material parsing, it now displays texture numbers used, and additional information accidentally skipped beforehand. (Example here)
- Changed misleading "Texture Layer" info to "Texture Set" (since it's actually used for things like Final Smash eyes).
- "Multiply vertex colours" is now defaulted back to "off". It takes a second to re-enable it, don't complain.
- Also added a "Disable vertex colours" option, even though it's easy enough to remove after importing.
- Debug script has been added, mainly so modders can get a better idea of where everything is.
- Still haven't fixed the single-bind polygon group positioning for stages and trophies. Eventually...
http://www.mediafire.com/?5c7ladqsagd7ct1
https://dl.dropboxusercontent.com/u/2787...hU_NUT.bms