PS1 has NO z-buffer (to console/3d noobs, The Z axis displays depth without it ripping models the 3d ripper dx way is impossible). Imagine playing SM64 and instead of normally displaying 3d models it flattens them and texture warps to fake depth
Before you guys start thinking the ps1 is not a 3d compatible console, It is a 3d compatible console technically because it still uses 3d models.
Before you guys start thinking the ps1 is not a 3d compatible console, It is a 3d compatible console technically because it still uses 3d models.