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★ URGENT! ★ Sonic Runners Needs Ripping
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(06-07-2016, 09:07 AM)iyenal Wrote: You have backups with data ? Here's the tutorial for Disunity : http://www.unityninja.net/t879-decompili...layer-file
Go directly to the 13 step without using the .UNITY3D file (command : EXTRACT data folder).
For this you have to use the first SPLIT file.
After creating the project open the scenes in Unity, you will see (normally) the scenario.
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Unity Assets Bundle Extractor can also open data of Sonic Runners.

TBH, Disunity and UABE are absolute crap, and really don't provide much support for any Unity versions well. Here's what I use, I don't know if it'll help, but it's way easier than anything I've used:
https://github.com/RaduMC/UnityStudio

Literally the easiest thing. Load the entire FOLDER of the folder labeled "Data", it automatically searches sub-directories etc. As well, theres support for extensionless files such as "Level #" or the custom asset bundles. As well, it exports meshes with corresponding textures. Always choose to export to FBX, as the Collada DAE is messed up. Convert through NOESIS to a .dae, and flip the UV's. The end! ^.^
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RE: ★ URGENT! ★ Sonic Runners Needs Ripping - by Pingus! - 06-07-2016, 04:06 PM

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