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PAK Ripping - Light : Fellowship of Loux
#4
Looking at the .obj file, it's because the texture vertices themselves are incorrect:
[Image: n3ANchA.png]
Those "vt" lines are supposed to be texture coordinates, but they're all NAN or borked otherwise somehow.
I sure dunno what would cause that. It may be worth posting in the other forum if you want them extracted properly.
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RE: PAK Ripping - Light : Fellowship of Loux - by Daxar - 06-15-2016, 05:44 PM

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