(06-15-2016, 11:14 PM)Darkliger01 Wrote: Sorry for being late to the party, but I wanted to try and help out with the models for Pokemon X & Y - namely, the trainer wardrobe models for Calem and Serena.
Now, I just downloaded the plugin files for 3DS Max; and before I take the time to move them into the plugin folder, I need to know: Does this plugin address the issue of the bones?
What I mean is, OhanaXY converts the original files into SMD format, which can be imported into Blender. However, upon import, Blender says the mesh is assigned to "invalid bones", so the the skeleton is there but it doesn't control any mesh.
So again, does this plugin for 3ds Max address that?
Use Ohana Rebirth instead of OhanaXY, if you have any rigging issues this fix should work with either DAE or SMD exports.