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Help with ripping from a game that has custom files
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By the way, to run it, the shortcut isnt useful.. You have to go into the build folder and launch it from there.

(06-19-2016, 03:35 PM)DarkGrievous7145 Wrote: custom binary format with embedded .png
numerous programs exist to extract that

http://crystalien-redux.com/dev/PwnFlash...v1.0.1.zip

This was developed to my specs for header-sniffing .swf and .png bytearrayassets/binarydata from decompressed .swf's, and saving them to their respective filetypes
however, it doesn't explicitly expect any file type as an input.
Works both command line and drag 'n drop. Make careful note of where it decides to output the files, though, if you do drag 'n drop option.


i used this on bladetrap.m2a after seeing a .png header from opening it in notepad++
Not quite sure why it's the exact same sprite repeated several times, but ok...

Do you need stuff from the other files? cuz I'm gonna see if anything stands-out about them, too.
the other files probably can be converted with this (hopefully): https://github.com/Athari/XnaConvert


Another warning, though:
The custom binary data probably does serve some purpose.
IDK if you'll need it further down the road, but if you do, you'll need to either crack it yourself, or find someone who actually understands binary formats.

The Xnb files are tricky, they are normally able to be ripped from easily... Those ones have some extra items I still need.
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RE: Help with ripping from a game that has custom files - by Meowmere - 06-20-2016, 06:51 AM

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