What I mostly do is remove the background layers and rip from the main game menu, using the frame step (shift+escape) to capture individual frames but using the VDP-Sprites and such for things that are offscreen, such as with the Bernardo sprite. The top of his intro sprites was offscreen so I fixed what I took from the window with bits from the VDP-Sprites, that's when I noticed the VDP-Sprites has a slightly off palette compared to the actual plain VDP option or the game window. An easy fix but it was annoying. >_<
So I'm fine on that end, just going back to check on any of the smaller rips I've done that I haven't released to be sure.
Also... Can I rip Big's Fishing Derby?
Those Big sprites aren't up anywhere and they're really nice, but it's a ROM-hack...
Edit: Also, the palette error I mentioned in Techokami's Otarucean 2 rip... Not really a palette error as an oversight. The palette used in the rip is that of when you're out of water BUT rather than just being a palette with the water colour overlayed, it's actually a different palette altogether. The colours for the kelp are replaced entirely with orange and red colours that are used for something else, while the green of the kelp is lost. so in his rip the kelp looks a gross glitchy orange when it should be green. It's hard to explain. >_<
So I'm fine on that end, just going back to check on any of the smaller rips I've done that I haven't released to be sure.
Also... Can I rip Big's Fishing Derby?
Those Big sprites aren't up anywhere and they're really nice, but it's a ROM-hack...
Edit: Also, the palette error I mentioned in Techokami's Otarucean 2 rip... Not really a palette error as an oversight. The palette used in the rip is that of when you're out of water BUT rather than just being a palette with the water colour overlayed, it's actually a different palette altogether. The colours for the kelp are replaced entirely with orange and red colours that are used for something else, while the green of the kelp is lost. so in his rip the kelp looks a gross glitchy orange when it should be green. It's hard to explain. >_<