06-23-2016, 12:48 AM
(This post was last modified: 06-23-2016, 02:47 AM by TwiliChaos.)
Dunno if I should post here or in my own topic. Considering this is a thread based on ripping Zelda maps, I'll post here. Not sure if authors tend to get their own ripping thread or not. It's a rip thread, but it's someone's project... Grah, IDK.
I'm able to rip Zelda TP maps, and I'm having a bit of fun with it, though reapplying all the textures are a pain to have to do over and over... So far, I have all of Snowpeak (excluding dungeon) ripped and textured correctly, which I feel might just break again... I gave Arbiter Grounds a go, but GDI there's at least 200 textures I have to reassign, if I recall correctly.
I plan to do a ton of map ripping for Twilight Princess, as much as I can make out of the game resources, but it'll be a while. I believe I have access to all of the maps, so this should keep me really busy.
EDIT: Probably gonna export them all as .obj. Considering that they're maps/environments, I don't see much of a downside. Going to look into it tomorrow.
EDIT2: Just to clarify, I'm doing Twilight Princess GCN
I'm able to rip Zelda TP maps, and I'm having a bit of fun with it, though reapplying all the textures are a pain to have to do over and over... So far, I have all of Snowpeak (excluding dungeon) ripped and textured correctly, which I feel might just break again... I gave Arbiter Grounds a go, but GDI there's at least 200 textures I have to reassign, if I recall correctly.
I plan to do a ton of map ripping for Twilight Princess, as much as I can make out of the game resources, but it'll be a while. I believe I have access to all of the maps, so this should keep me really busy.
EDIT: Probably gonna export them all as .obj. Considering that they're maps/environments, I don't see much of a downside. Going to look into it tomorrow.
EDIT2: Just to clarify, I'm doing Twilight Princess GCN