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Creating Sprite-Based Cutscenes (For AKIRA)
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(06-27-2016, 05:20 PM)Chris2Balls [:B] Wrote: Yeah, that could've happened too.

Well, it is cheating, it's an efficient shortcut. It's up to you, you could otherwise eyeball a screencap.

Megadrive/Genesis Palette:
[Image: SEGA+Genesis+-+Mega+Drive+Colour+Table.png]
More info on the specs

Hope it helps!

Lol well, I'll slightly reduce my cheating by outlining the characters in gimp on one layer above the frame, then color it in myself, so I'll be cheating slightly less. Wink

That does help quite a bit. Seems the Genesis favors red... Thank you very much. Smile Quite frankly, I'm very interested to learn about the Genesis palette, SNES palette, and see how greatly the Sega Cd impacts the Genesis, graphically and otherwise. I mean I know it's less powerful than the playstation, but i wonder how well it could compete against it, and how well it does against a SNES.

Maybe I'll make these screens for an AKIRA game based on this knowledge... That would be nice Smile
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RE: Creating Sprite-Based Cutscenes (For AKIRA) - by matsuda123 - 06-27-2016, 07:28 PM

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