Well, I finally fixed up and debugged the following scripts, the NPC will now follow the player right. As the only issues I now need to tackle are animation and clipping based. Due to this, debug HUD has been removed. And for even more debug stuff, pressing 1 will now enable/disable slowdown, so I could have even more assistance on where the scripts kept getting wrong. I also enabled the memory usage meter, just to see how much memory a following NPC would take up, which is like nothing.
The running following script for NPCs still need to be added, but I'm pretty sure just setting the following speed with the player speed multipliers at the same time would work.
The URL in my OP post should have the updated project.
EDIT: removed running, since it was causing issues when I actually tried to make the followers run, too.
The running following script for NPCs still need to be added, but I'm pretty sure just setting the following speed with the player speed multipliers at the same time would work.
The URL in my OP post should have the updated project.
EDIT: removed running, since it was causing issues when I actually tried to make the followers run, too.