06-29-2016, 09:52 AM
(This post was last modified: 06-29-2016, 09:55 AM by DioShiba.
Edit Reason: Needed to disable the smiley mechanic
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(06-29-2016, 07:43 AM)Goemar Wrote: The 'Advance' SMW was awful. The change from being hit while powered to small to powered, super and then small makes the game an unchallenging bore. Can't remember if they did the same with SMB3 or not.
Not to mention that even though some little changes and improvements were made (though the graphics and sound were slaughtered) these games were full price. Which is just insane.
I believe they did the same with SMB3, although that game's level of difficulty got increasingly harder putting aside bosses. Not to mention the E-Reader Levels are pretty dope, I've been playing some of those lately on Virtual Console.
Far as SMW:SMBA2 goes, I don't know about that one. I agree the graphics weren't all that great compared to the SNES counterpart, and the GBA's sound system didn't help much either but I have to admit that I liked the addition to Mario and Luigi having their voices added in and keeping some of the elements from the original japanese game, like how you can eat the dolphins with Yoshi. Then you have the fact that they completely changed the Dragon Coin Mechanic to being permanent collectables until you find them all to get the Peach Coins and how you had to beat all 96 levels before the post special zone effects took place.
There's alot of little things in SMW advance that kind of made it stand up on it's own, so I'd disagree that it was totally awful. Besides how nintendo handled power-ups in these games became norm in the mario games after awhile if I'm not mistaken so I have no complaints.