06-29-2016, 07:12 PM
(06-29-2016, 07:02 PM)Peardian Wrote: Ah, yes, so, normally textures like that can be fixed using the Alpha Half feature, which splits out the specular map and corrected alpha map. However, some models (like Cyrus there) use a strange style where the transparency map takes up less than 50% of the value range, so you can't use that feature.
When it comes to learning how to use Texture Remix, I recommend approaching it like a toy. Press buttons, try different combinations, have fun with it. And of course, read the tutorial images.
Thanks for the info! I just need to figure out how to fix the textures