I dumped the shader code of the big main shader on my server (PM if interested, don't wanna post it directly here).
![[Image: turbo_uber.png]](http://ray.syroot.com/mk8/other/turbo_uber.png)
It contains parts about how bake textures are applied. Sooner or later (more much later) I might implement that in the Cycles Renderer of Blender. Maybe RTB can do this for 3ds Max too?
![[Image: turbo_uber.png]](http://ray.syroot.com/mk8/other/turbo_uber.png)
It contains parts about how bake textures are applied. Sooner or later (more much later) I might implement that in the Cycles Renderer of Blender. Maybe RTB can do this for 3ds Max too?