I dumped the shader code of the big main shader on my server (PM if interested, don't wanna post it directly here).
It contains parts about how bake textures are applied. Sooner or later (more much later) I might implement that in the Cycles Renderer of Blender. Maybe RTB can do this for 3ds Max too?
It contains parts about how bake textures are applied. Sooner or later (more much later) I might implement that in the Cycles Renderer of Blender. Maybe RTB can do this for 3ds Max too?