That's all right. You have your reasons.
The game mechanics are such:
The game is a 2D side scroller and borrows elements from games like Metroid, Legacy of the Wizard, and modern Castlevanias. Unlike most Metroidvanias, there are bottomless pits marked by floating skulls like in Shantae in order for the player to distinguish them from doors in the floor that lead to lower rooms. All enemies have bestiary entries - even the invincible ones like Thwomp - as you can only get their entries by other means outside of destroying them (like taking a photo or buying the entry from a merchant for instance). The game is to be difficult, but not impossible and the less damage you receive during boss fights, the better a reward you get. There are hidden rooms and fake walls/floors/ceilings that can lead to either traps or treasures. There is a day/night system in which there will be different people and enemies about during those times. In some rooms filled with enemies, the doors will close to prevent you from leaving until all enemies are destroyed. There is a class system that enables different abilities for both characters. Some enemies react strangely to certain elemental attacks, like striking an Ax Armor with a lightning bolt cause its own attacks to be lightning charged. Is there anything else you need?
The game mechanics are such:
The game is a 2D side scroller and borrows elements from games like Metroid, Legacy of the Wizard, and modern Castlevanias. Unlike most Metroidvanias, there are bottomless pits marked by floating skulls like in Shantae in order for the player to distinguish them from doors in the floor that lead to lower rooms. All enemies have bestiary entries - even the invincible ones like Thwomp - as you can only get their entries by other means outside of destroying them (like taking a photo or buying the entry from a merchant for instance). The game is to be difficult, but not impossible and the less damage you receive during boss fights, the better a reward you get. There are hidden rooms and fake walls/floors/ceilings that can lead to either traps or treasures. There is a day/night system in which there will be different people and enemies about during those times. In some rooms filled with enemies, the doors will close to prevent you from leaving until all enemies are destroyed. There is a class system that enables different abilities for both characters. Some enemies react strangely to certain elemental attacks, like striking an Ax Armor with a lightning bolt cause its own attacks to be lightning charged. Is there anything else you need?