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2 Souls' Tale (An 8-bit Metroidvania Adventure!)[[HELP WANTED]]
No one should have trouble supporting sprites with alpha or rotation. If you're talking about 2D skeletal animation, that miight be a problem for some people, especially if their engine doesn't already support it. You could of course just do 3D model animation with sprites as 3D quads. I've never implemented mode-7 before so I'm not sure how difficult that may be (if you want it to be accurate). I think Valo did something similar before (http://www.vg-resource.com/post-596483.html). Really, I would just go 3D while keeping the camera-facing sprites instead of trying to fake mode7...which was trying to fake 3D anyways.
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
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RE: 2 Souls' Tale (Metroidvania Genre) - by Kami - 08-31-2014, 09:13 PM
RE: 2 Souls' Tale (Metroidvania Genre) - by Ton - 09-03-2014, 09:27 AM
RE: 2 Souls' Tale (Metroidvania Genre) - by Koh - 09-15-2014, 06:41 AM
RE: 2 Souls' Tale (Metroidvania Genre) - by Boo - 12-30-2014, 06:00 PM
RE: 2 Souls' Tale (An 8-bit Metroidvania Adventure!)[[HELP WANTED]] - by TheShyGuy - 07-02-2016, 09:46 PM

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