Dang, the layering part is the only interesting gimmick on the programming end for me. Other than that it's just a normal and simple game =/
@Koh: With the 1 pxl offset, it's simpler to grab the sprites automatically from Unity.. .though I could have used the grid tool. Also, by having a 1 pixel offset, you avoid any possible pixel bleeding that may happen when you rotate or scale the sprite (but I realize that's unlikely in this game). Also, that additional math doesn't seem too complicated:
sprLeft = (sprWidth * frame) + frame == (sprWidth + 1) * frame
I should say that I'm just having fun and I'm not planning on dedicating a lot of time to this.
@Koh: With the 1 pxl offset, it's simpler to grab the sprites automatically from Unity.. .though I could have used the grid tool. Also, by having a 1 pixel offset, you avoid any possible pixel bleeding that may happen when you rotate or scale the sprite (but I realize that's unlikely in this game). Also, that additional math doesn't seem too complicated:
sprLeft = (sprWidth * frame) + frame == (sprWidth + 1) * frame
I should say that I'm just having fun and I'm not planning on dedicating a lot of time to this.