07-04-2016, 06:44 PM
(This post was last modified: 07-05-2016, 01:56 PM by TokoyamiTheDark.
Edit Reason: Problem Solved
)
(06-29-2016, 08:24 PM)Demonslayerx8 Wrote: if you export the model as a FBX, and import to maya or 3ds max, u can rotate the shoulder bones into a t-pose
Not working... the model's arms, legs, knees and elbows are too messed-up to t-pose, as the model will get ruined (Tried it, and model was heavily deformed...This was ugly) and the export script of the GMO's base in Noesis ain't working either... the guy still ''sits on the air'' rather than being in a t-pose...
EDIT - Noesis was being dumb, so I converted the GMOs to another format... and it worked all right.