![[Image: 04a6671f1c5b048f2f7db7a577da1942.png]](https://i.gyazo.com/04a6671f1c5b048f2f7db7a577da1942.png)
one upping on what x0 did, when making a sprite, there is a balance between "detail" and "readability".
For example, I know that you want your sprites to look detailed, and that's noticeable in the degree of shading you did. However, in a sprite this size, details eat up valuable space and thus might hurt readability.
Again, like x0, I used his philosophy on the body - I made the clusters easier to read, especially the pixels i colored in lime green. Part of the shading detail you did is lost, but now you have a clearer sprite, which requires no extra zooming to know what's going on.
a good way to improve readability is avoiding lone pixels. Lone pixels are very distracting in a whole piece and you should either erase them or improve the clusters around it.