07-17-2016, 02:54 PM
Still a little lost HOW this stupid format actually works, but I did find a program that seems to open it at least
That said, looks like texture-ripping MIGHT be feasible
I got some stuff wrong, it looks like
(besides just not being able to read the stupid data, anyways)
string fileID 'NUTC'
short version 0x8002
https://github.com/marco-calautti/Rainbow
To export the textures, open one with this program (i'm using latest dev version), choose file > export > [the only option]
save it as whatever you please
It exports an XML index document (probably safe to delete) and the textures as .png
Assuming this tool is actually reliable enough, all that's left are the models
Some bad news on that, though, I did some looking to see if I might find any info on the guy that ripped Krystal's model from assault. No luck, but there's some screens of what must be the mesh when it was initially exported
According to the page on Krystal Archive:
screenshot in question:
So, doesn't look like he even fully broke the model format...
IDK about the texture format
What truly annoys me is that no notes on how any of this was done seem to exist
I am still awaiting another reply from Mr. Krystal
Anyways, yay, a breakthrough!
And I didn't have to give myself a literal headache to do it!
Let's just hope that Rainbow is reliable enough, I still have my doubts, I've only previewed the contents of the first three .nut files. I also have neither played the game enough, nor watched enough videos of it to know exactly what all the textures look like, exactly.
That said, looks like texture-ripping MIGHT be feasible
I got some stuff wrong, it looks like
(besides just not being able to read the stupid data, anyways)
string fileID 'NUTC'
short version 0x8002
https://github.com/marco-calautti/Rainbow
To export the textures, open one with this program (i'm using latest dev version), choose file > export > [the only option]
save it as whatever you please
It exports an XML index document (probably safe to delete) and the textures as .png
Assuming this tool is actually reliable enough, all that's left are the models
Some bad news on that, though, I did some looking to see if I might find any info on the guy that ripped Krystal's model from assault. No luck, but there's some screens of what must be the mesh when it was initially exported
According to the page on Krystal Archive:
Quote:Nanogrrr partially decoded the Krystal mesh and textures from Star Fox Assault. He reconstructed the missing or inaccurate parts himself.
screenshot in question:
So, doesn't look like he even fully broke the model format...
IDK about the texture format
What truly annoys me is that no notes on how any of this was done seem to exist
I am still awaiting another reply from Mr. Krystal
Anyways, yay, a breakthrough!
And I didn't have to give myself a literal headache to do it!
Let's just hope that Rainbow is reliable enough, I still have my doubts, I've only previewed the contents of the first three .nut files. I also have neither played the game enough, nor watched enough videos of it to know exactly what all the textures look like, exactly.