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Clever game design
#3
When I think of games mocking the medium, Metal Gear Solid 2 is one of the first that comes to mind.

Just about nothing escapes mockery - player avatars, escapism, "virtual training," the idea and redundancy of sequels, even the contrivance that is the final boss. Even as Raiden is able to destroy literally a couple dozen Metal Gear and is basically way better than Snake, he still gets stripped naked and mind-raped and constantly reminded of how uncool he is in comparison to Snake.

Some of its mockery was even way ahead of its time - play the game now and tell me that the Patriots' evil plan wasn't to stop Twitter from existing.

I also think of Kingdom Hearts 358/2 Days and its utterly savage destruction of awful fancharacters.
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Messages In This Thread
Clever game design - by miyabi95_ - 07-18-2016, 01:30 AM
RE: Clever game design - by DarkGrievous7145 - 07-18-2016, 02:18 AM
RE: Clever game design - by Zero Kirby - 07-18-2016, 05:27 AM
RE: Clever game design - by Gors - 07-18-2016, 07:30 AM
RE: Clever game design - by Koh - 07-18-2016, 08:52 AM
RE: Clever game design - by Gors - 07-18-2016, 09:02 AM
RE: Clever game design - by Omega - 07-18-2016, 11:17 AM
RE: Clever game design - by miyabi95_ - 07-18-2016, 04:03 PM
RE: Clever game design - by Gors - 09-08-2016, 08:47 AM
RE: Clever game design - by Koh - 09-08-2016, 09:20 AM
RE: Clever game design - by psychospacecow - 09-08-2016, 02:48 PM

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