07-19-2016, 01:17 PM
Have you ever heard of a game made in 3D-view, using 2D-assets?
For example, where a character is animated in 2D, with one set of frames designated for all 360° angles of movement. Similarly to a 3D character, which can be controlled with a joystick, but the animation is drawn frame-by-frame, rather than animated using a rig.
The frames of the backround changes, the further or closer the character moves towards the the object in the backround, until it gets within the range of interaction. Just like how a 3D character, can move around in 3D space, but everything is distinctly hand-drawn, with the same level of details as the backround image was afar.
I am not referring to "point-and-click" games, which has 2D character move with a static backround in one fixed view. I´m also not referring to 2D character present in a 3D backround. Instead, I am referring to a game that both has 2D characters and 2D backrounds, but acting as if they were in 3D space with all 360° angles. In other words, 2D frames acting as if they were 3D objects, or at least creating the illusion of that. A game that will allow the player to go inside and explore the back rounds of, for example, classical hand-drawn Disney films using the third dimension, while still retaining the 2D element and excluding 3D object which creates a sense of detachement.
In summary, a game in the third dimension in all 360° angles, made exclusively using 2D assets that acts just like a 3D game using third-person perspective. The player is essentielly going to move around with full control over the character as in a Disney-film. You are playing a hand-drawn animated Disney-film in the third-person view with 2D characters, that is what I am trying to have said.
Have you ever heard of a game like that? Do you think it would be worth it to have 3D elements with the same quality as Disney´s classical feature-length movies, or is it just a over-complex process, whose quality can easily be matched using 3D graphics?
For example, where a character is animated in 2D, with one set of frames designated for all 360° angles of movement. Similarly to a 3D character, which can be controlled with a joystick, but the animation is drawn frame-by-frame, rather than animated using a rig.
The frames of the backround changes, the further or closer the character moves towards the the object in the backround, until it gets within the range of interaction. Just like how a 3D character, can move around in 3D space, but everything is distinctly hand-drawn, with the same level of details as the backround image was afar.
I am not referring to "point-and-click" games, which has 2D character move with a static backround in one fixed view. I´m also not referring to 2D character present in a 3D backround. Instead, I am referring to a game that both has 2D characters and 2D backrounds, but acting as if they were in 3D space with all 360° angles. In other words, 2D frames acting as if they were 3D objects, or at least creating the illusion of that. A game that will allow the player to go inside and explore the back rounds of, for example, classical hand-drawn Disney films using the third dimension, while still retaining the 2D element and excluding 3D object which creates a sense of detachement.
In summary, a game in the third dimension in all 360° angles, made exclusively using 2D assets that acts just like a 3D game using third-person perspective. The player is essentielly going to move around with full control over the character as in a Disney-film. You are playing a hand-drawn animated Disney-film in the third-person view with 2D characters, that is what I am trying to have said.
Have you ever heard of a game like that? Do you think it would be worth it to have 3D elements with the same quality as Disney´s classical feature-length movies, or is it just a over-complex process, whose quality can easily be matched using 3D graphics?