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2D-assets in 3D-view
#12
taking the approach you're suggesting actualy sounds very expensive and tedious, and it's a known fact hand-draw perspective animation isn't always great-looking.

my approach to this kind of thing would be pre-rendering. (maybe some on-demand re-rendering stuff to avoid creating thousand or millions of texture atlases on disk) i have this INSANE idea to create a very next-gen feeling game with fancy effects, but sacrifice to disk space and/or memory what otherwise would stress the hell out of the GPU or CPU, effectively creating something like these over-rated FPS games with fancy shaders and crap, on something far back as Windows 95 or 98! Mainly just to show-off what proper optimization really could do. I don't doubt older hardware/software is indeed capable of more than we accredit if for. There are some noteworthy games that show what a true software developer can do with a primitive system. StarFox Adventures, for example. Graphics are pretty damn sweet, yet the game runs fine (except on emulators...)

If I'm reading what you're suggesting, though, it is crazy at best, and positively INSANE at worst. You're welcome to try this sort of thing, but I can promise you that it will not be fun. You'd need very large asset files/archives, and just for a small room, I could see this reaching the hundred of megs to a few gigabytes file sizes. Just to even handle the CPU/GPU/RAM load, you will constantly be swapping stuff in and out of memory. You'll need either a carefully defined panoramic image progression format, or several databases indicating which frames to switch to from which frames. The idea sounds cool, but you're suggesting something that will probably require next-next-next-next gen hardware and software to be remotely feasible. Economically, 3D games are actually already very expensive and borderline unsustainable. what you're suggesting is exponentially more so.

First word of advice: DON'T
Second word of advice: if not heeding my first one, this should be a side project you spend likely your entire life of free time making, and you better collect together as much money and human resources as you possibly can to make it happen.

If you insist, I guess no one can really stop you, but you might wish in the ends that you never thought of it.
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2D-assets in 3D-view - by Canyon_SKR - 07-19-2016, 01:17 PM
RE: 2D-assets in 3D-view - by TomGuycott - 07-19-2016, 01:30 PM
RE: 2D-assets in 3D-view - by Kriven - 07-19-2016, 01:33 PM
RE: 2D-assets in 3D-view - by Canyon_SKR - 07-19-2016, 01:38 PM
RE: 2D-assets in 3D-view - by Gors - 07-19-2016, 01:48 PM
RE: 2D-assets in 3D-view - by Kriven - 07-19-2016, 01:51 PM
RE: 2D-assets in 3D-view - by Canyon_SKR - 07-19-2016, 02:03 PM
RE: 2D-assets in 3D-view - by Vipershark - 07-20-2016, 05:03 AM
RE: 2D-assets in 3D-view - by Koh - 07-19-2016, 02:12 PM
RE: 2D-assets in 3D-view - by Canyon_SKR - 07-19-2016, 02:16 PM
RE: 2D-assets in 3D-view - by TomGuycott - 07-19-2016, 02:32 PM
RE: 2D-assets in 3D-view - by Canyon_SKR - 07-19-2016, 02:37 PM
RE: 2D-assets in 3D-view - by Gors - 07-19-2016, 09:19 PM
RE: 2D-assets in 3D-view - by DarkGrievous7145 - 07-19-2016, 06:35 PM
RE: 2D-assets in 3D-view - by miyabi95_ - 07-19-2016, 07:09 PM
RE: 2D-assets in 3D-view - by DarkGrievous7145 - 07-19-2016, 07:49 PM
RE: 2D-assets in 3D-view - by Canyon_SKR - 07-20-2016, 01:17 AM
RE: 2D-assets in 3D-view - by Hiynastrike - 07-20-2016, 02:27 AM
RE: 2D-assets in 3D-view - by Canyon_SKR - 07-20-2016, 02:32 AM
RE: 2D-assets in 3D-view - by Canyon_SKR - 07-20-2016, 08:36 AM
RE: 2D-assets in 3D-view - by Gors - 07-20-2016, 08:38 AM
RE: 2D-assets in 3D-view - by Canyon_SKR - 07-20-2016, 08:57 AM
RE: 2D-assets in 3D-view - by Hiynastrike - 07-20-2016, 11:07 AM
RE: 2D-assets in 3D-view - by Vipershark - 07-20-2016, 06:36 PM
RE: 2D-assets in 3D-view - by miyabi95_ - 07-20-2016, 07:02 PM
RE: 2D-assets in 3D-view - by DarkGrievous7145 - 07-21-2016, 04:25 PM

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