07-19-2016, 07:09 PM
Mario Kart 64 is probably the best example I could think of for games, although it uses rendered images of 3D models for most of the sprites. I honestly like that aesthetic.
On a related note, Sonic Rush/Rush Adventure/Colors for the DS have my favorite aesthetic that's reverse of what we're currently talking about. (3D models in a 2D environment)
On a related note, Sonic Rush/Rush Adventure/Colors for the DS have my favorite aesthetic that's reverse of what we're currently talking about. (3D models in a 2D environment)