07-30-2016, 07:07 PM
Ah! The ol' duck punch until they drop trick.
Yeah, most duck punches sometimes have issues the first time I program them. I'll add a delay to make it less spamable.
I'll try my hardest to post the next build this weekend, but it's so hard when I always just want to add one more thing, and then one turns into ten, bleh.
I've tried to fix as many broken moves as I could. Gilbert had like 2 or 3 moves that could infinitely juggle a person on a wall. Granted, killing someone this way could take over two minutes of gameplay, but they are more or less fixed now.
Yeah, most duck punches sometimes have issues the first time I program them. I'll add a delay to make it less spamable.
I'll try my hardest to post the next build this weekend, but it's so hard when I always just want to add one more thing, and then one turns into ten, bleh.
I've tried to fix as many broken moves as I could. Gilbert had like 2 or 3 moves that could infinitely juggle a person on a wall. Granted, killing someone this way could take over two minutes of gameplay, but they are more or less fixed now.