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Pokemon Go
#4
How did you rip the models?
Assets Bundle Extractor can't handle compressed assets, Unity Studio doesn't support Pokemon Go's meshes, and DisUnity's a pile of garbage.
So far, I've only got the few uncompressed meshes Pokemon Go has, but the different Pokeball models are missing.
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Messages In This Thread
Pokemon Go - by Ariss - 07-25-2016, 03:41 PM
RE: Pokemon Go - by Pingus! - 07-25-2016, 03:50 PM
RE: Pokemon Go - by Pingus! - 07-25-2016, 07:52 PM
RE: Pokemon Go - by GordenFreemant - 07-31-2016, 01:26 PM
RE: Pokemon Go - by Ariss - 08-01-2016, 10:30 AM
RE: Pokemon Go - by Orwell - 08-01-2016, 06:43 PM
RE: Pokemon Go - by nobody231 - 08-01-2016, 06:57 PM
RE: Pokemon Go - by Pingus! - 08-01-2016, 07:16 PM
RE: Pokemon Go - by GordenFreemant - 08-01-2016, 07:43 PM
RE: Pokemon Go - by Julian0555 - 08-05-2016, 01:36 PM
RE: Pokemon Go - by nobody231 - 08-05-2016, 03:45 PM
RE: Pokemon Go - by Julian0555 - 08-05-2016, 04:03 PM
RE: Pokemon Go - by Dial - 08-06-2016, 10:31 AM

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