07-31-2016, 01:26 PM
How did you rip the models?
Assets Bundle Extractor can't handle compressed assets, Unity Studio doesn't support Pokemon Go's meshes, and DisUnity's a pile of garbage.
So far, I've only got the few uncompressed meshes Pokemon Go has, but the different Pokeball models are missing.
Assets Bundle Extractor can't handle compressed assets, Unity Studio doesn't support Pokemon Go's meshes, and DisUnity's a pile of garbage.
So far, I've only got the few uncompressed meshes Pokemon Go has, but the different Pokeball models are missing.