Users browsing this thread: 3 Guest(s)
Pokemon Go
#5
Aha! Just as I had suspected. The assets that are in the unity bundles are easy to get with the tools we currently have, but the Pokémon meshes and textures will be tricky. Someone who has a jail broken iOS device could use the network monitoring function and see how the game fetches the models and textures. I'm not familiar with the android counterpart. That must be why Pokémon go is eating away people's cellular data...

Hopefully we won't have to go into blue stacks and screencap the models, I haven't even gotten blue stacks to work with the game.

So if someone with a jailbroken iOS device would like to help us out I could tell you how to install flex and use the network monitoring function.

(07-31-2016, 01:26 PM)GordenFreemant Wrote: How did you rip the models?
Assets Bundle Extractor can't handle compressed assets, Unity Studio doesn't support Pokemon Go's meshes, and DisUnity's a pile of garbage.
So far, I've only got the few uncompressed meshes Pokemon Go has, but the different Pokeball models are missing.
Well to view the models in Pokémon I exported the meshes as .fbx from unity studio and opened them up in 3ds max. I would've suggested blender but it STILL doesn't support binary fbx files (or was it ascii?)
Reply
Thanked by:


Messages In This Thread
Pokemon Go - by Ariss - 07-25-2016, 03:41 PM
RE: Pokemon Go - by Pingus! - 07-25-2016, 03:50 PM
RE: Pokemon Go - by Pingus! - 07-25-2016, 07:52 PM
RE: Pokemon Go - by GordenFreemant - 07-31-2016, 01:26 PM
RE: Pokemon Go - by Ariss - 08-01-2016, 10:30 AM
RE: Pokemon Go - by Orwell - 08-01-2016, 06:43 PM
RE: Pokemon Go - by nobody231 - 08-01-2016, 06:57 PM
RE: Pokemon Go - by Pingus! - 08-01-2016, 07:16 PM
RE: Pokemon Go - by GordenFreemant - 08-01-2016, 07:43 PM
RE: Pokemon Go - by Julian0555 - 08-05-2016, 01:36 PM
RE: Pokemon Go - by nobody231 - 08-05-2016, 03:45 PM
RE: Pokemon Go - by Julian0555 - 08-05-2016, 04:03 PM
RE: Pokemon Go - by Dial - 08-06-2016, 10:31 AM

Forum Jump: