08-02-2016, 09:55 AM
(07-15-2016, 08:53 PM)Ecelon Wrote:(07-13-2016, 07:35 AM)Lilothestitch Wrote: Is it possible to rip from Pokémon GO and Pokédex 3D?Pokedex 3D isn't available outside of Japan at the moment, so no go on that sorry mate.
(07-14-2016, 06:03 PM)Orwell Wrote: About the pvr texture i think they are still convertible. just use pvr tex tools. I converted them manually a lot of time when unity studio didn't work for them. On the web there should be a small part of the huge pack of pvr tools modified with a batch file to auto convert the pvr textures (made bye an user of xentax or zenhax??) in dds format with a simple drag and drop. Unfortunately it passed a lot of time since i used it so it's probably the tool i used is "Lost in my Hardisk Space". I will take a look if i find it.(if anyone is still interested in converting pvr textures).I tested the Pokemon GO textures with PVRTools and this is the end result:
Small Update:
I took a look at the pvr format of this game and it doesn't seems anything different for the format of the other games.
the pvr don't use the ccz compression in this case, anyway there seems to be something different on the dds files compressed in the pvr format. They uses dx10 compression, and i didn't find it so common in most of the games, even a good part of the dds viewer seems have some problems to open them (well at least for me). I managed to convert them manullay. I will share the model+ tex soon if anyone is still interested. About the mob. final fantasy, i managed to obtain a small part of the cache files before the perma crash of the game on bluestacks. The main problem is that the game doesn't let to choice the hd option in bluestacks, and i tried everything, so the textures are
only 128x128 or at least 256x256px ...far too low for those models. i will wait for the eng version of the game.
PS: still searching for that damned tool on my hd....