08-02-2016, 09:56 AM
So I was doing a bit more digging into some of the methods people have used for the mappers. It appears people have figured out how to communicate with the api and have also figured out the file location for the pokemon on the google api server. The only challenge is figuring out how to actually get google api authorization to download the files.
File link:
https://storage.googleapis.com/cloud_ass...oid/pm0016
Link to a Pokemom Dev reddit with a massive list of tools for reverse engineering the game:
https://www.reddit.com/r/pokemongodev/co...h=ac0ea5e0
Probably the best methods of getting the model files:
https://github.com/rastapasta/pokemon-go-mitm-node
https://github.com/AeonLucid/POGOProtos
File link:
https://storage.googleapis.com/cloud_ass...oid/pm0016
Link to a Pokemom Dev reddit with a massive list of tools for reverse engineering the game:
https://www.reddit.com/r/pokemongodev/co...h=ac0ea5e0
Probably the best methods of getting the model files:
https://github.com/rastapasta/pokemon-go-mitm-node
https://github.com/AeonLucid/POGOProtos