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The Fighter's Resource [Program] (Updated 4/26/17)
All fixable, except Sol. He's permanently a 1 hit kill.

(Just kidding, that's a carryover from Spritality testing. I made characters die in one hit so I could test it easily, but forgot to change his back)

With Chaoxys I was tweaking his block power the other day and I guess I overdid it. As for his specials, I think one of his standard AIs got overwritten with specials. Because Fighter Maker is dumb, when I add new skills the old skills get pushed down the list, but the AI goes to the skill slot number rather than to what skill I originally programmed. So instead of having programming for moving forward to close gaps (which would be no move at all), he now is spamming specials when the AI would have originally just been moving forward. It happens all the time and I hate it.
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Thanked by: Chris2Balls [:B]


Messages In This Thread
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-21-2014, 05:57 AM
RE: TFR: Not So Turbo Edition - by NICKtendo DS - 05-21-2014, 12:16 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-21-2014, 05:19 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-22-2014, 11:42 AM
RE: TFR: Not So Turbo Edition - by Iocus - 05-22-2014, 09:15 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-23-2014, 05:30 PM
RE: TFR: Not So Turbo Edition [Program] (Updated 8-9-16) - by TomGuycott - 08-10-2016, 12:43 PM

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